Showing posts with label invention. Show all posts
Showing posts with label invention. Show all posts

Sunday, November 30, 2008

The Standard Living Package














10 Gonzo Machines From Rogue Inventor Buckminster Fuller:

Bucky's interest in efficient design encompassed more than just external structure. Instead of assembling the comforts of home piece by piece, Fuller proposed a packaged set of everything necessary for comfortable human life, from toilets to tables, in one easy crate. Fuller envisioned such a Standard Living Package as being a family's simple starter pack.

via Great Map

Thursday, October 16, 2008

stray bullets

Top NSA Scribe Takes Us Inside The Shadow Factory No outsider has spent more time tracking the labyrinthine ways of the National Security Agency than James Bamford. But even he gets lost in the maze. Despite countless articles and three books on the U.S. government's super-secret, signals-intelligence service — the latest of which, The Shadow Factory, is out today — Bamford tells Danger Room that he was caught off guard by revelations that the NSA was eavesdropping on Americans. He remains confused about how the country's telecommunications firms were co-opted into the warrantless spying project. And he's still only guessing, he admits, at the breadth and depth of those domestic surveillance efforts. In this exclusive interview, Bamford talks about how hard it is, after all these years, to fit together the pieces at the NSA's "Puzzle Palace" headquarters.

The Programming Aphorisms of Strunk and White If I could take ten software development books to a desert island, The Elements of Style by William Strunk and E.B. White would be one of them. (via)

Making A Living From Music For Picture Writing music for picture seems like the ideal career. You get to work in your studio for a living, you can earn good money, and there's so much potential work: action films, travel and nature documentaries, romantic comedies, cartoons, low-budget sci-fi, even breakfast cereal ads. But how do you break into this lucrative world? As we find out in the first part of this new series, the first thing you need is determination... (links to pts. 2-9) (via)

Talk to Elbot I did. For way too long. It was interesting, but I could tell it wasn't human, although I was probably biased because I already knew. It was a decent conversation and was quite funny at times. Elbot can be a bit of a wise-ass. (prev)

also:
New audio tapes of JFK released (via)
World Chess Championship 2008 (wiki) (more)
Searching for Robert Johnson (third photo?)
Project 10^100 is a call for ideas to change the world by helping as many people as possible (Google is giving out 10 million for the best ideas, deadline Oct. 20)
Invention: Natural colour underwater photographs
Sleep-deprivation is a myth, expert claims
How to Survive a Grizzly Bear Attack
The Playboy Interview: Marshall McLuhan (via)

viddy:
Photojournalist on the frontline
Inside The Actor's Studio: Dennis Hopper (1994)
Fernando Botero Interview 1/2 2/2 (prev)
Márta Sebestyén and the Sebő Ensemble: Sándor Weöres poems (lovely)
Hairyman (animated interpretation of an African-American folk tale from the South)
Do you know the first ten elements of the periodic table?
Gijs Gieskes beautiful spinning photoelectronic acid machine (synthporn)
Zombie Robots!

Tuesday, August 5, 2008

Doodles, Drafts and Designs

Doodles, Drafts and Designs:

Engineers, inventors, and designers produce drawings as part of their creative process. They draw to work out and refine concepts and details. They draw to persuade. They draw to give direction. And they draw to record their ideas and to learn from others.

This exhibition presents examples of industrial drawings in the collections of the National Museum of American History and the Smithsonian Institution Libraries. Some are working drawings, ideas sketched in pencil or ink. Others are more finished, designed for presentation. A few are printed, either as sales material or as part of a patent application. They visually document American industrial creativity, from inventor's hand and investor's boardroom, to patent office, factory floor, and manufacturer's showroom.

Loads of fascinating images, from rough scribbles to fine draftsmanship, many both.

via Glasgow School of Art Library